A Parents Guide To Convergence Culture "Where Old and New Media Collide" Navigating The Culture of "Generation Text" Parents...Have you ever felt as if you needed a translator to navigate your "teen" or "tweens" technology lingo? Well, here's a guide to help you overcome the language barrier that quite often exists. This page wouldn't be possible without the continuing education that my five technology savy "teens and tweeners" give me daily. "Times they are a changin"... 21st century learning and socialization skills have replaced the common everyday means of communicating that existed 10 years ago... even 5 years ago. Today's communication comes at lighting speed and technology changes daily. How do we as parents stay abreast of the latest technology, use of technology, games, texting lingo and the next-next? I don't have the answer to that one yet--so we will just have to keep injecting and participating in the "shift" of our technology as it occurs.
On a personal note: stay attuned to the games your children play, the sites they visit, their "friends", their text messages...after all it is our duty as parents to protect and guide them. This is a work in progress---every changing...So check back often for updates as my education continues and PLEASE feel free to contribute content to this "Wiki".....Remember...."It takes a village...."
Enjoy!!!
What Is "Convergence Culture"? Convergence Culture Education Great Reads and Link To Further Your Convergence Education
Convergence Culture Convergence Culture: Where Old and New Media Collide returns to this question of media audiences and participatory cultures at a moment where fans and fan-like activities are absolutely central to the way the culture industries operate. At all levels, the assumption is that consumers will become active participants, but there is widespread dispute about the terms of our participation. We are seeing enormous experimentation into the potential intersections between commercial and grassroots culture and about the power of living within a networked society. At the same time, the media industries are struggling to keep up with these changes, issuing contradictory responses out of different divisions within the same companies. Culture was designed as a public intervention into this situation, trying to help both consumers and producers understand the changes which are occurring in their relationship.
"Where Old and New Media Collide"
Navigating The Culture of "Generation Text"
Parents...Have you ever felt as if you needed a translator to navigate your "teen" or "tweens" technology lingo? Well, here's a guide to help you overcome the language barrier that quite often exists. This page wouldn't be possible without the continuing education that my five technology savy "teens and tweeners" give me daily. "Times they are a changin"... 21st century learning and socialization skills have replaced the common everyday means of communicating that existed 10 years ago... even 5 years ago. Today's communication comes at lighting speed and technology changes daily. How do we as parents stay abreast of the latest technology, use of technology, games, texting lingo and the next-next? I don't have the answer to that one yet--so we will just have to keep injecting and participating in the "shift" of our technology as it occurs.
On a personal note: stay attuned to the games your children play, the sites they visit, their "friends", their text messages...after all it is our duty as parents to protect and guide them. This is a work in progress---every changing...So check back often for updates as my education continues and PLEASE feel free to contribute content to this "Wiki".....Remember...."It takes a village...."
Enjoy!!!
What Is "Convergence Culture"?
Convergence Culture Education
Great Reads and Link To Further Your Convergence Education
Convergence Culture
Convergence Culture: Where Old and New Media Collide returns to this question of media audiences and participatory cultures at a moment where fans and fan-like activities are absolutely central to the way the culture industries operate. At all levels, the assumption is that consumers will become active participants, but there is widespread dispute about the terms of our participation. We are seeing enormous experimentation into the potential intersections between commercial and grassroots culture and about the power of living within a networked society. At the same time, the media industries are struggling to keep up with these changes, issuing contradictory responses out of different divisions within the same companies. Culture was designed as a public intervention into this situation, trying to help both consumers and producers understand the changes which are occurring in their relationship.
http://www.henryjenkins.org/